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VenomEngine
Cross-Platform Modern Graphics Engine
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The project can be compiled using Bazel. Follow the instructions for your platform.
Use the following commands:
Ensure you know which windowing system you are using (X11 or Wayland). The default setup is based on X11.
Modify the following Bazel BUILD files:
/lib/GLFW/BUILD: Comment every instance of "-D_GLFW_X11" and uncomment "-D_GLFW_WAYLAND"./lib/vulkan/BUILD: Comment every instance of "-D_GLFW_X11" and uncomment "-D_GLFW_WAYLAND".