VenomEngine
Cross-Platform Modern Graphics Engine
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The shaders in this project are compiled using the DirectX Shader Compiler. Below are the steps to compile them.
Follow this guideline for shader compilation: SPIR-V CodeGen.
Refer to the supported command line options here: SPIR-V Command Line Options.
To compile all shaders, use:
For shaders with debugging info:
For GLSL:
You can also compile shaders manually:
Refer to Shader Profiles for more information.