Final Project of FCG
Fundamentals of Computer Graphics - Final Project : Mesh Subidvision/Simplification | Skin Rendering
Quaternion Member List

This is the complete list of members for Quaternion, including all inherited members.

__eulerAngles (defined in Quaternion)Quaternionprivate
operator const glm::quat &() const (defined in Quaternion)Quaternion
operator glm::quat &() (defined in Quaternion)Quaternion
operator=(const glm::quat &quat) (defined in Quaternion)Quaternion
Quaternion(const glm::vec3 &rotation={ 0.0f, 0.0f, 0.0f })Quaternion
Rotate(const glm::vec3 &rotation)Quaternion
RotateX(const float rotation)Quaternion
RotateY(const float rotation)Quaternion
RotateZ(const float rotation)Quaternion
SetRotation(const glm::vec3 &rotation)Quaternion
ToEulerAngles() constQuaternion
~Quaternion() (defined in Quaternion)Quaternion