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Final Project of FCG
Fundamentals of Computer Graphics - Final Project : Mesh Subidvision/Simplification | Skin Rendering
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This is the complete list of members for Quaternion, including all inherited members.
| __eulerAngles (defined in Quaternion) | Quaternion | private |
| operator const glm::quat &() const (defined in Quaternion) | Quaternion | |
| operator glm::quat &() (defined in Quaternion) | Quaternion | |
| operator=(const glm::quat &quat) (defined in Quaternion) | Quaternion | |
| Quaternion(const glm::vec3 &rotation={ 0.0f, 0.0f, 0.0f }) | Quaternion | |
| Rotate(const glm::vec3 &rotation) | Quaternion | |
| RotateX(const float rotation) | Quaternion | |
| RotateY(const float rotation) | Quaternion | |
| RotateZ(const float rotation) | Quaternion | |
| SetRotation(const glm::vec3 &rotation) | Quaternion | |
| ToEulerAngles() const | Quaternion | |
| ~Quaternion() (defined in Quaternion) | Quaternion |