VenomEngine
Cross-Platform Modern Graphics Engine
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#include <venom/common/plugin/graphics/GraphicsPluginObject.h>
#include <venom/common/plugin/graphics/RenderingPipelineType.h>
Go to the source code of this file.
Classes | |
class | venom::common::ShaderResource |
class | venom::common::ShaderPipelineImpl |
struct | venom::common::ShaderPipelineImpl::VertexBufferLayout |
class | venom::common::ShaderPipeline |
Namespaces | |
namespace | venom |
Contains the entirety of the code of the VenomEngine project. | |
namespace | venom::common |
High-Level Frontend of the VenomEngine project. It also contains all the code shared between every APIs/Dynamic Libraries. But most importantly, that is where the abstraction is setup for the different APIs contained in this project. Use the alias 'vc' to access the namespace. | |
Enumerations | |
enum class | ShaderVertexFormat { Float , Vec2 , Vec3 , Vec4 , Int , IVec2 , IVec3 , IVec4 , Uint , UVec2 , UVec3 , UVec4 , Mat2 , Mat3 , Mat4 } |
Project: VenomEngineWorkspace