VenomEngine
Cross-Platform Modern Graphics Engine
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Light.h File Reference

Go to the source code of this file.

Classes

struct  venom::common::LightShaderStruct
 
struct  venom::common::LightCascadedShadowMapConstantsStruct
 
class  venom::common::LightImpl
 
class  venom::common::Light
 

Namespaces

namespace  venom
 Contains the entirety of the code of the VenomEngine project.
 
namespace  venom::common
 High-Level Frontend of the VenomEngine project. It also contains all the code shared between every APIs/Dynamic Libraries. But most importantly, that is where the abstraction is setup for the different APIs contained in this project. Use the alias 'vc' to access the namespace.
 

Macros

#define POINTLIGHT_THRESHHOLD   0.2
 
#define SPOTLIGHT_THRESHHOLD   0.2
 

Enumerations

enum class  LightType { Directional = 0 , Point = 1 , Spot = 2 , Count }
 

Detailed Description

Project: VenomEngineWorkspace

Date
Nov, 12 2024
Author
Pruvost Kevin | pruvostkevin (pruvo.nosp@m.stke.nosp@m.vin0@.nosp@m.gmai.nosp@m.l.com)